Elemento11 on DeviantArthttps://www.deviantart.com/elemento11/art/C-E-L-E-S-T-U-M-156070505Elemento11

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C E L E S T U M

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Published:
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Description

not sure if this piece is finish or not,
You judge,
Let me know, what you see that can be improve
about 6hrs all toghether

Celestum
Original Size 5000px X 2500px
DPI 300
CS3
Wacom

Base on some realy helpfull crits, i was able to pull a more vibrant image, few teaks here in there..
thanks for the Help guys..
Donload for full 1980 px
Image size
1980x1056px 1.71 MB
© 2010 - 2024 Elemento11
Comments85
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synax444's avatar
:star::star::star::star-half::star-empty: Overall
:star::star::star::star-half::star-empty: Vision
:star::star::star::star-empty::star-empty: Originality
:star::star::star::star::star-empty: Technique
:star::star::star::star::star-empty: Impact

Well man, I must say your hard work is really showing in the painting department, this is very cool to look at! There are so many nice shapes and the overall piece feels quite original. Great work on the realistic coloring as well, its not too "in-your-face" but it still pulls the viewer in. The piece definitely has some solid and enjoyable aspects!

Now, on to the critiquing:

For one, I'm seeing some issues with the layering, most likely due to your monitor settings being on a low gamma and/or brightness level. This happened to me many times, I eventually adjusted my monitor a bit so that these errors would show up during my creation process.
For the solution: I suggest creating a new layer over all the current ones, filling it white, and then setting it to "Soft Light" - this will bring out the layer lines you were unable to see before. Then you can go back and erase/blend them in to the piece.

The planets look good, maybe you can try setting their shadow layer on a 80-90% opacity so that the planet's texture shows just a little. This gives them a deeper effect and won't create such a dull "black" feel to the planets backside.

You can even create a new layer on "Normal" then take the white soft brush on a very low opacity like 5-10%, and brush around the lightest part of the planets, giving them a glow, and adding more atmosphere to the overall scene.

For the coloring, this isn't necessary at all, its just for personal taste, but if you ever feel your scene is looking to "pale" or "dull" you can always create a new Adjustment Layer for Hue/Saturation and bring the saturation up just a few notches, like 3-4. It does wonders to the overall scene.

The nebulae are amazing, really cool brushing here, you can maybe blur or smudge some of the fractal layers to give a more "deep" look to the composition. You can also even brighten the light parts of the nebula, where the light is hitting, you can do this by creating a top layer on "soft light" or "overlay" and then use a soft white brush on 5-10% opacity to paint on the light parts, and a soft black brush to paint on the darker ones, giving it more of a 3D look, it will definitely help the composition. This is minor though, I feel all this will come to you with time and practice, so there's really no rush. You're on an extremely good track.

Hope this was helpful to some extent mate, hopefully you have learned a few tips you can apply to your space art.

Keep up the great work.